capital = 116

oob = "ATLAS_START"

add_ideas = {
	ATL_vytal_accords
	ATL_relic_of_creation
	ATL_schnee_dust_company
	ATL_atlas_eye
}

set_stability = 0.56
set_war_support = 0.62

set_convoys = 204

set_research_slots = 4

set_technology = {
	# Android #
	android_1 = 1
}

set_country_flag = is_android_nation

set_technology = {
	# Infantry #
	infantry_weapons = 1
	infantry_weapons1 = 1
	support_weapons = 1
	
	# Vehicles #
	tech_trucks = 1
	motorised_infantry = 1

	# Support #
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	basic_train = 1

	# Artillery #
	gw_artillery = 1
	interwar_artillery = 1
	interwar_antitank = 1

	# Electronics #
	electronic_mechanical_engineering = 1
	radio = 1
	mechanical_computing = 1

	# Industry #
	basic_machine_tools = 1
	fuel_silos = 1
}

set_popularities = {
	# Neutral #
	academy = 10
	corporate = 22
	council = 46
	monarchy = 8
	# Hostile #
	criminal = 5
	cultist = 0
	terrorist = 6
	# Natural #
	grimm = 3
	tribal = 0
	wilderness = 0
}

set_politics = {
	ruling_party = council
	last_election = "1000.1.1"
	election_frequency = 2
	elections_allowed = no
}

create_faction = "Kingdom of Atlas"

#### Characters ####
### Phase One ###
## Country Leaders ##
# Main #
recruit_character = ATL_sleet_washington
# Ideology #
recruit_character = ATL_james_ironwood
recruit_character = ATL_jacques_schnee
recruit_character = ATL_glasieren_loyalists
recruit_character = ATL_unknown_crime_boss
recruit_character = ATL_unknown_cult_leader
recruit_character = ATL_white_fang_operative
recruit_character = ATL_wild_grimm
recruit_character = ATL_nomadic_leadership
recruit_character = ATL_frozen_tundra
## Advisors ##
# Cabinet #
# Theorist #
## Scientists ##
# Nuclear #
# Naval #
# Air #
# Land #
## Chiefs ##
# Army #
# Navy #
# Air #
## High Command ##
# Army #
# Navy #
# Air #
## Generals ##
# Field Marshal #
# Corps Commander #
# Admiral #